Huffer was one of the first Transformers that I got way back when. Being a child of the early 70’s Trucks and Cars were a big part of early play, so seeing these toys on the shelves was always going to end with one coming home with me. Many years later, much like the character himself, as an adult and father I share one or two of his more endearing personality traits … or so I’m told !
This isn’t the first time we find ourselves here with a version of Huff, Badcube (Cubex) offered one up back in 2014 under the same designation as OTS-01. I didn’t indulge in one then as I wasn’t on the 3rd Party wagon at the time but I have picked one up now, earlier this week in fact, for the purposes of this review. I’ll get to my thoughts on it and how it compares to this new 2.0 version later.
Badcube OTS-01 Huff 2.0 is a direct result of the execution of the prior version, lets see what he’s like.
Packaging & Accessories
The box is not too dissimilar from the prior release, slightly smaller (but taller) with some nice artwork to the rear along with brief characterisation text.
Inside the box is a two part clam with Huff contained in vehicle mode along with his accessories; which comprise of a small pistol, a rifle and an alt face sculpt.
Also contained within is a bag with the instructions and two collector cards, the second of which mimics the look of the official Takara ones. The instructions are well presented, clear and concise and they fully illustrate the necessary steps required to get you from robot to vehicle and back again.
My immediate thoughts when I first took Huff out the clam were ..”this is like a plastic Tonka truck”. A bit plain, generic and bereft of any real detail. This has led me to believe that maybe Badcube has taken inspiration from the cartoon for this design.
It’s not a bad looking alt mode but it has no resemblance to the G1 toy like the prior release had. There is some detail molded in which is complimented by a sparse but effective paint application. No rubber on the wheels and the die-cast content is all in the rear section which will be of benefit in robot mode. The pistol gun is stored between his “legs” in truck mode and has a working hitch plate that is compatible with the trailer from MP-10.
It all lines up, no tab issues or looseness and rolls well (if a little loud) on those plastic wheels. Some robot parts are visible such as the fists then to the underside the head, chest / waist and thighs. The big translucent cab window showcases the cavernous hollow interior which is unable to seat the Spike figure that comes with MP-10. There is a reason for this as I’ll mention later.
Huff’s transformation sequence is pretty straight forward, my only cause for concern are the thin pins which his front wheels are attached to. They slide down / up on these pins and I have a feeling that they could be a source of breaking if handled too roughly. No reports of this happening as yet but maybe be mindful of it. Now that hollow cab section, well that’s because he has this little collapsing gimmick for the upper cab. This streamlines the robot mode somewhat and also cuts down on the potential for rear imbalance when posing.
After transformation from vehicle mode to robot mode everything changes, quite literally !
Any shortcomings up to this point I felt the figure had are swiftly obliterated by the wonderful looking robot mode.
He looks great, nicely proportioned and well articulated which makes for good posing. This articulation is not overdone but it is effective in allowing a good range of movement that we have not seen in either Grump or Brawny. The die-cast in the feet (and trailer hitch point) affords Huff good balance to offset the potential top heavy cab section.
Another positive is the paint application, a source of pain for the prior release, but none of that here. It’s minimal, located on the thighs, chest & face and the arms.
Huff holds both weapons via a tab which is tight and supported by the fused fingers on a pin. The alt face is swapped out and held in place by a small tab, easy enough to get to with the head being on a ball joint.
Huff v.s. Huff 2.0
So the question that people will feel most compelled to ask is, “how does it stand up to the prior release”.
Well, I’d have to say that from my point of view its closer than you’d think.
Huff 2.0 has better quality plastic, has die-cast content, has far superior paint application, tighter joints with much broader articulation … so how can it be (for me anyway) a close won match ?
The key is down to Huff 1.0’s vehicle mode, it’s pure G1 toy and that is what scores it a truck full of points, it looks like a truck and not a Tonka toy.
Now in robot mode however it’s not as clear cut, there are things I like but overall Huff 2.0 wins it. He feels and looks so much more sturdier, there is a solid bulk to him that suits the character and the figure as a whole.
When it was announced that there was to be a Huff 2.0 I was sort of hoping that they would re-do the original but with better materials and paint applications. And part of me still wishes they had done as I do really like the original version. In fact after doing this review I will be stripping Huff 1.0 down and addressing the joints and paint applications, hopefully it will breath a new life into him, we’ll see.
So who won ? Well, Huff 2.0 of course. As much as 1.0 is closer to my love of the original toy it’s shortcomings in quality cannot be overlooked. Badcube listened and produced a far superior version for our shelves, however if you have the older model please don’t discard him yet. Show the old soldier some love, he maybe battered and beaten but I feel he’s earned his place. Try think of him as the Old B.O.B to 2.0’s V.I.N.CENT, some of our younger readers may need to Google that one.
I have to be honest and say that I was not initially impressed with Huff straight out of the box. He looked like this brightly coloured block of plastic, more a toy than a Masterpiece. I’m still not drawn to the vehicle mode but his robot mode has me hooked, 33 years ago I could envision me not going anywhere without him tightly in my hand, reluctant to put him down. In fact he’s here on my desk now and find myself keep moving him around and just staring at him, I feel that this is one of those few figures that has character and is not just a character. Lacking in overall detail and complexity does not seem to harm him at all and for sure, he lacks the complex articulation larger figures have but he’s more than a match when it comes to posing.
He’s a great addition to any MP collection and I certainly feel that Huff is the better of the Badcube Mini-Bot Three so far, I liked Grump and I’ll be reviewing Brawny at a later date.
So with that, what’s to feel miserable about ?
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